It looks like the wait for plenoptic cameras to hit the market is shorter than we thought when we reported earlier today on Adobe’s interesting demonstration on the technology. In fact, there is no wait — you can already purchase a plenoptic camera. German company Raytrix is the first to offer plenoptic cameras that allow [...]
Posts Tagged ‘Computational Cameras’
The First Plenoptic Camera on the Market
Posted in Spring 2012, tagged Computational Cameras, Plenoptic Camera on January 11, 2012 | Leave a Comment »
Computational Photography May Help Us See Around Corners – NYTimes.com
Posted in In The News, Spring 2012, tagged Computational Cameras on January 11, 2012 | Leave a Comment »
That’s not true. In most cameras, lenses still form the basic image. Computers have only a toehold, controlling megapixel detectors and features like the shutter. But in research labs, the new discipline of computational photography is gaining ground, taking over jobs that were once the province of lenses. via Computational Photography May Help Us See [...]
Fulgurator-tech : Julius von Bismarck
Posted in Spring 2012, tagged Computational Cameras, Creativity on January 11, 2012 | Leave a Comment »
Fulgurator-tech : Julius von Bismarck. Technically, the Image Fulgurator works like a classical camera, though in reverse. In a normal camera, the light reflected from an object is projected via the lens onto the film. In the Image Fulgurator, this process is exactly the opposite: instead of an unexposed film, an exposed and developed roll [...]
Visualizing video at the speed of light — one trillion frames per second – YouTube
Posted in In The News, Spring 2012, tagged Computational Cameras, Hardware, Visualization on January 11, 2012 | Leave a Comment »
MIT Media Lab researchers have created a new imaging system that can acquire visual data at a rate of one trillion frames per second. That’s fast enough to produce a slow-motion video of light traveling through objects. Video: Melanie Gonick. via Visualizing video at the speed of light — one trillion frames per second – [...]